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eLearning Simulations and DISC Training

We're finding more and more ways to use our elearning simulations with 3D avatars. Just the other day we started working on a set of simulations that demonstrate the wide-ranging characteristics and preferences between the different generations in the workplace. These will be stand alone simulations, used in a live workshop. The client chose these simulations over the off-the-shelf videos they could have bought because we could customize them to specific needs within their organization.

And as you can see in the movie above, we're working with a company called Extended DISC on a number of 3D sims for DISC training. Most of us have completed some sort of DISC tool and gotten a pretty impressive report from it, right? But as good as that information is, if you don't have a chance to practice what you learn, the knowledge eventually evaporates.

Practice. Practice is why we build our immersive elearning simulations. They can be connected to learning course modules, or they can stand alone, as in the two examples above. But if you want your learning to stick--if you want to insure your investment--you can't afford to ignore practice.

Practice and feedback show learners how they can be successful. And that success creates new beliefs that lead to changed behaviors. Isn't that what you spend your learning dollars on? Behavior change? Of course it is. If you want different business outcomes, you have to create different behaviors.

So...Practice = New Beliefs = New Behaviors = Improved Business Results.

And along with practice and new successes comes increased confidence. Increased brand loyalty is also a product of successful practice in elearning. That's not an idle claim; our surveys and frequent learner comments prove it.

So are you providing practice for your learners or not? If you aren't yet, try adding practice to your next course and then ask your learners what they think. If you've done a good job, you may not even have to ask--they'll just tell you.

Immersive e-learning? Games? Simulations?

Just the other day, I had a national sales director tell me that his company's e-learning is so boring, all he does is just get through courses as fast as possible. You and I both know he's not alone.

At trade shows and in discussion groups, I hear lots of interest in immersive e-learning, but also a lot of trepidation and confusion about how to get there.

Of course, games and simulations are the first topics to come up, but that's also where people start talking about all the time and budget they don't have. And most confess to a lack of knowledge and experience as their largest obstacle to immersive learning. So let's se if we can simplify things a bit.

immersive e-learning, simulations

What's the difference between a game and a simulation?

You may have heard around the e-learning watercooler that a serious game starts at something like $100,000 and goes up from there. But let's take a step back and look at the definition of a game a bit more practically. Here are the elements of a game:
  • You have an environment, real or simulated. 
  • You have rules that guide your behavior in the environment.
  • Working through the game, you gather information, experiment, develop strategies, and make decisions and mistakes.
  • You should learn from exploration and practice, and then go on to be more successful the next time.

That describes every popular video game on the market today. In fact, it describes every game ever made or played. And it's no accident, because it also describes life, and we design games as a reflection of how we experience life. That's why good games make for such compelling e-learning.

With this understanding, I've intentionally blurred the line between a game and a simulation. I'm not giving up learning value this way, but I am keeping things simple and manageable. Now, a well-crafted simulation can be designed to have impact similar to that of a more complicated game.

Going a bit further, in e-learning, a game will focus more on free form exploration, discovery and consequence. Putting new knowledge to use may be quite complicated in a game. A simulation, on the other hand, makes game-like discovery behaviors a lessor part of the equation, and simplifies the environment where new knowledge is applied and practiced.

Using these tactics requires less time for development and for actual learning. Both are good reasons for crafting a game-like simulation, rather than a full-blown game. And in our experience, it certainly creates engaging e-learning that gets results.

If you'd like more information on designing simulations, check out this post: Business Results from Four Proven e-Learning Steps.

The Biggest Challenges To e-Learning Simulations #wbyol1

When it comes to e-learning, who's needs come first...the company or the learner (chicken or the egg)?

the company or the learner?

The only good answer is the kind of zen conclusion that they are one and the same. A negative response from either creates a "no-go" situation.

In trying to get from click-next e-learning to immersive simulations, and keep both the company and the learner happy, we've learned to address these primary challenges:

  • How do we get immersive courses funded?
  • Where do we find time to produce them?
  • Can we work from templates, but still get custom results?
  • How do we learn to do simple, effective simulations?
  • How to get learners to spend more time in simulations?

For any savvy business executive (your manager?) life is all about top- and bottom-line improvements and results. If that's how s/he is measured, then so are you. It's always your job to make your manager look good, right?

And as trite as it sounds, whether you represent a supplier, or an internal development group, you must continually try to find ways to add more value and deliver more bang for the buck.

This is the first topic of 8 in the w/ workshop at BYOL eLearning 2010, and will be expanded here, after the workshop on November 11th. To participate before, during and after the workshop, join us on Twitter, using the hash tag: #wbyol1.

We will be live from 12:30 to 2:30, Eastern time on Thursday, November 11th. After the meeting I will be updating this post.

x-Learning Overview

This short presentation provides results and general design principles from what we call x-learning...a form of e-learning that relies on eXamples, eXploration, and eXperiences that leverage avatars and simulations into a very natural style of learning by doing.

If you find yourself wishing you could get more out of your e-learning efforts, there are a lot of alternatives to consider. x-Learning, as we've designed it, simply mimics the way we choose to learn, on our own, everyday. It's high impact, but it doesn't have to be high budget.

You can read more about x-learning in other recent posts here. And certainly, if you have any questions, you can always post them on this blog. You can also give us a call or send a quick email. We love to talk about declaring war on ineffective e-learning!

How about a 12.5% increase on $8,000,000,000 in sales?

After the short video introduction, please consider this post and leave your comments...

If you’ve been around sales and sales training long enough, you’ve seen and heard pretty much everything. But in the end, growing revenues is the ultimate proof of results.

And really, you’re still just qualifying, recommending, overcoming objections and closing...so what really changes?

Maybe it’s not the what that changes; maybe it’s the how.  In this case, I’m talking about how you prepare, to improve sales results.

With our clients, the change in how has become familiar, but for some it may be relatively new. You see, we’ve thrown out linear, page-by-page e-learning and replaced it with the one-two punch of exploration and experimentation.

Working from this approach, 76% of over 1,000 sales managers recently told us our courses had increased their sales by an average of 12.5%. Based on client revenues of approximately $8 billion, that would be an increase of another cool $1 billion. That’s exciting, but let me be quick to add that this is anecdotal data. Still, as I like to say, even if they’re half right...

Learning, naturally.

The way we naturally learn is by exploring the possibilities, and then experimenting and trying things out. In short: learning by doing. And learning by doing is at the heart of the approach we call PowerSims™.  Through PowerSims, our learners gain valuable practice by applying new knowledge within a simulated selling situation.

Practice...mistakes...feedback. The sims are a safe place to learn and build confidence. And I think they’re particularly appealing because of the avatars we use. The avatars lip-synch to the audio. And the emotion in the voices, combined with their body language, make the experience very real...very social and engaging.

From the same survey mentioned above, sales managers also “agreed or strongly agreed” that our courses helped salespeople to:

  • 96%...recommend the right solution or product,
  • 93%...overcome customer objections to close the sale
What else do the learners say?

It’s interesting to me that our 50-something learners give us the same feedback about avatar-driven simulations as our 20-something learners. In our surveys, learners “agreed or strongly agreed” that:
  • 95%...avatar, simulation-based courses help salespeople overcome specific objections and close the sale
  • 81%...characters and simulations increase the learning in a course
  • 85%...actually meeting the customer characters made them more real for me
  • 89%...it was helpful to observe the retail sales character’s approach to selling
  • 92%...the avatar coach provided useful insights and advice on customers and selling
  • 89%...it was useful to actually practice selling to the customers
Any way you slice it, these are pretty interesting numbers.

But you know, one of the biggest complaints we hear is that people just don’t have the time to learn. So I find it particularly interesting that in the same survey as I’ve bee quoting above, 89% of participants said the learning value made it worth their time, to go through the selling simulations more than once.

I’ve said this many times...if the value to the learner is there, so is their time and commitment. And that’s how you get great sales results!

Why is e-learning just plain wrong?

After the short video introduction, please consider this post and leave your comments...

We aren’t taught to learn. We grow up doing it naturally: through exploration, example, and experimentation. Think about it: ever since that first time...you’ve avoided hot stoves, right? That’s because you’re an awesome, natural born, mean, lean, learning machine!

Now think about your e-learning program. Does it let your learners naturally explore new information? Does it allow them to practice applying that information, until they’re confident they can get the right results in the real world?

Or is your program more e-reading than e-learning? Maybe you’re getting sucked into that vortex of page-by-page, PowerPoint-like courses! If you are, that really does suck...and it's wrong, because your learners aren't getting all they need to perform at top levels.

At w/ we refer to that natural process of eXploration and eXperience as X-learning. When we formalize it, digitize it and put it online, we call it a PowerSim™.

Want me to give you a quick run through on how it works?

  • In a PowerSim, we generally start by exposing learners to a category of products or services. We include strategic sound bites about markets and customers, but we don’t overdue it. This category overview module provides greater context and meaning, as learners move on to a non-linear exploration of feature/benefit information.
  • In the feature/benefit module, we utilize engaging, full-body avatars to demonstrate good selling techniques. All of the feature/benefit information from all of the products is included, so learners can visualize how they would do the same thing.
  • Then, in the simulation module, learners apply the information gained from the first two modules, to practice selling. This is how they internalize decision-making skills and new behaviors. The results are an increase in sales and satisfied customers.

Why do PowerSims work?

Each selling scenario in the simulation module is purposefully designed around a critical risk area. These risk areas are key elements of sales and business strategy where your people are likely to falter or fail, without practice in making the right decisions. Focusing on these critical issues means your learners are getting the highest-value training available.

The PowerSims approach is effective because it takes advantage of the way people naturally learn. But you know what I think is even cooler than that? Because PowerSims go the extra mile in making your learners successful, these same learners turn around and go the extra mile in promoting your products and building your brand. Now that’s a return on investment!

What results do we get?

In a recent survey, over 1000 sales managers “agreed or strongly agreed” that our courses helped their salespeople:

  • Recommend our customer’s brand over the competition, 93% of the time
  • Recommend the right solution or product, 96% of the time, and
  • Overcome customer objections to close the sale, 93% of the time
It’s no wonder then, in the same survey, 76% of sales managers estimated their sales results went up an average of 12.5%, due to our courses.

So, you see why I say that page-based, PowerPoint-like e-learning is just plain wrong? It just doesn’t get the same results as exploration and experimentation inside of a PowerSim.



Immersive e-Learning: The Right Tool For The Job!

Many times, managers approach e-learning with cost concerns. Fair enough...as long as you take a broad enough view. A wider perspective has to include the results you get from the money you spend. But ROI can be so difficult to measure, most of the time we just give up.

So take another approach. Sometimes a regular hammer does the trick, and it's cheap. On the other hand, a sledge hammer is only incrementally more expensive, but gets a whole lot more results.

As a case in point: in one survey, our sales learners--and their sales managers--both tell us that our courses helped them to sell 8% more product, on average. 

right immersive toolNow, there's no doubt that immersive e-learning costs incrementally more, but the results hit like a sledge hammer!

And you have to ask yourself: What's it worth to hit a home run with your e-learning courses? What if you spend 10 or 15 percent more, but doubled the results? No doubt that even a few points increase in sales could pay for your course...even your whole program!

So, the next time you start thinking about the cost of your e-learning programs, be really budget conscious and figure in the return on your investment, as best you can. The increased results from using avatars and simulations may be just what you need.  And even if you can't measure it directly, let us show you how to get data back from your learners that supports you in doing the best job you can do.

Avatars As Facilitators In Learning Simulations

Most of the time, we concentrate on helping learners practice the decisions they need to be good at to succeed. Those decisions may be rooted in some kind of policy or procedure, or in many cases, they have to do with qualifying, recommending and overcoming objections in sales training.

avatar as facilitator

Of course, interacting with an avatar is a really effective way to practice because we're closely simulating the real situation, in an environment where there are no penalties for mistakes.

Besides interacting with learners, we know that avatars can do a very good job of demonstrating and they can be used effectively as a coach, too. But there's one more role that we hadn't been so aware of, and that's avatar as facilitator.

Using our avatars as facilitators came into sharp focus as we were planning for an online resource that would take the place of several days of new employee training. The role of interacting so that learners could practice decision-making was greatly diminished because our learners would be new hires.

One thing about online vs. instructor led training (ILT), you can cover the same material much more quickly. Balanced against that advantage, however, you don't have the facilitator there to tell war stories or make important connections. Enter the w/ avatars!

As we looked at the content, we realized that, much like a facilitator on a leash (always enough, never too much), the avatar could intoduce and direct whenever it was required. That wasn't a big a surprise. But we were delighted when we realized that the avatar could also make cogent observations, pointing out when two plus two was more than four, anytime...heck, everytime it was appropriate. Not just a facilitator, this avatar would be insight-on-tap. Stored company wisdom-on-tap!

So just like any other conversion of ILT to online, everything could be done more quickly and directly...and we're not missing the facilitator at all!

10 Times Learner Retention With Immersive e-Learning

For forty years, learningresearch has told us that we remember just 5% to 10% of what we hear or see,after just three days. And it always follows we retain something like 70% ofwhat we practice. That's improvement by a factor of 10...and doesn't that makelearning outcomes 10 times more cost effective?

Average retention ratesYet, of the three majorpushes within elearning these days, only one puts this astounding fact to gooduse. The three options I'm talking about are: social elearning, rapidelearning, and immersive learning simulations.

Social elearning tends tobe more about a different way to learn or introduce learning content. It'sabout collaboration and sharing, and it seeks to capture and share front linelessons without all the energy, time and expense of formally developed content.With this in mind, social elearning more or less falls out of the retentiondiscussion.

Rapid elearning is economydriven. It may be sold as some sort of step up, but one-size-fits-all templatesand game show contrivances are hardly advances. They're more like puttinglipstick on a pig, at least where retention is concerned. Let's get real here,remembering where a fact is on a game board so that you can match it withsomething else isn't the kind practice that the research is talking about.

Immersive learningsimulations, on the other hand, take learners into the gray areas of a subject,allowing them to discern subtle differences and experience the consequences oftheir decisions. In short: real, effective practice.

Simulations take longer tofor an instructional designer to create. They take longer to produce, too.There's no question, then, that immersive learning simulations are moreexpensive, on their face. But on the backside, when there's an opportunity for10 times the results, where do you feel better about spending your money? Whichresult would you rather be held accountable for...rapid elearning, or effectiveelearning?

Serious Games, Simulations or Immersive Learning?

Semantics is an academic's pastime. I'm usually more interested in action than talk. So let's boil it down. As learning professionals, what are we really trying to get at? The most effective learning possible, right? That should make it pretty simple, then.

 

While some read for entertainment, most learning content isn't entertaining enough to keep you awake. So that leaves out reading as the most effective method for learning. But let's face it: even if it's called e-learning, if I'm not actively engaged, it's just e-reading.

 

The best learning, all things considered, has always been learning by doing. Put another way, we're talking about practice. And practice makes perfect, so why not give learners a perfect place to practice? If two plus two is four, we're talking about a simulation as a safe place to practice.

 

Practicing on your own isn't always optimum. On the other hand, not being in front of others, and working at your own pace, can be the perfect combination for learning by doing. So, online simulations, or immersive learning simulations as some like to say, can provide a real advantage.

 

In our experience at w/, two things make learning simulations more immersive: valued outcomes that can be used right away, and avatars the learner interacts with and learns from.

 

There's nothing like the "ah-ha" of learning something new and using it to get ahead. That's what I mean by a valued outcome. And avatars...well, they make a simulation human. I mean, I'd rather have a relationship with an avatar than text on a screen. And unequivocally, we humans are wired at the factory, to work and play and learn most naturally from within relationships.

 

When you think about it, it's a pretty simple recipe!

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