w/ custom e-learning solutions :: e-learning NOT as usual
 

Subscribe by Email

Your email:

 

Bookmark and Share

Current Articles | RSS Feed RSS Feed

Immersive Learning, Simulations

Submit to Digg digg it |  Add to delicious  delicious |  Submit to StumbleUpon StumbleUpon | Submit to Reddit reddit 

You can argue all you want about the value and/or definition of serious games vs. immersive learning simulations, but let's stick with just immersive learning simulations. No, in fact, let's just stick with immersive learning.

It's not that I'm not interested in simulations.  I am. But does elearning have to be a game or a simulation to be immersive? You want the learning to stick, and you want learners to be eager to return. Getting a learner immersed in the content and its presentation can do this, even without games or simulations.

A lot has happened in the 10 or so years since CBTs became elearning. Bandwidth for one...a huge change. Mobile computing, multi-player online games, avatars, YouTube, Facebook, del.icio.us, Google...all are huge changes that have an impact on elearning and how immersive it can be.

Boomers will be around for some time yet, but we are also seeing Gamers in increasing numbers. Talk about change! Having grown up with computers and computer games, these tech-savvy, information-hungry 18 to 34 year olds are described as digital natives. And their experiences change how they pursue, interpret and use information.

The way Gamers use the Internet makes them elearners, by definition. Gaming, Googling, Facebooking or blogging, they continually search out new information in a way that defines their lives. That may make back/next elearning boring for them, but it also opens up lots of options to engage, entertain and immerse them in learning.

Here are three ways that you can engage and immerse Gamers in elearning:

  • Does content have to be linear? We know that interests and levels of competency vary from learner to learner, so why not make information available in randomly accessed chunks and let them proceed as they wish?

  • Does learning have to be directive? Gamers (and even Boomers, by the way) love to discover information by searching and interacting with their digital environment. And learning sticks better that way, too.

  • Are SMEs in short supply? Sometimes a big boost to elearning can be as simple as focusing on a topic by bringing different pieces of expert information (that are already on the web) directly to the learner. We don't have to create all the content ourselves, you know.

We're going to have to explore these (and other) options for engaging and immersing elearners in future posts.

 

Tags: , , ,

COMMENTS

I see only one side to ILS discussed here as this concept as refers to Group Particpation events without the use of anything virtual.  
 
 
 
I will review your criticism but would like to hear your evaluation of simulation in the terms of group improvisation and immersive as in the group's psyche are brought together into one path outside of most regular activities excluding sport which may be experienced by some of the attendees but not with this particular group. 
 

posted @ Thursday, May 27, 2010 4:32 PM by Caron Garside


Point well taken, Caron. The only times I've been really immersed in a live group has been at a racing school and a high ropes course, but great instructional designers can do great things...live or online. 
 
In the bulk of my blogs, here, I try to give e-leaning professionals the tips and tools to do a better job, more simply. I'm sure they would love to hear what you might offer up for live training!

posted @ Thursday, June 03, 2010 7:56 PM by Jack Pierce


Post Comment
Name
 *
Email
 *
Website (optional)
Comment
 *

Allowed tags: <a> link, <b> bold, <i> italics